Computing compete in Cyber Games 3.0

Learners from Level 3 Computing at the Grimsby Institute recently competed in the third annual Cyber Games competition where they proudly came 2nd Place.

Cyber Games 3.0 was organised with global technology and defence company Raytheon and The Smallpeice Trust, who run hands on school exercises in engineering and technology, and are funded by the Cabinet Office through the Government’s National Cyber Security Programme.

The Cyber Security Challenge is a series of national competitions, learning programmes, and networking initiatives designed to identify, inspire and enable more EU citizens resident in the UK to become cyber security professionals. For Cyber Games 3.0 teams of young people are pitted against each other in mock cyber security situations.

Scott Walters, Rhys Kirk, Curtis Bloomfield all won the competition last year and returned this year with new team member, seventeen-year-old Ashley Dawkins, where they were awarded 2nd Place. Ashley said:

“I really enjoyed taking part. It’s the first time I’ve ever done anything like this and it was quite a unique experience. We had to take part in simple little challenges like decoding.

“This is a way of getting real world experience for when we go out and get jobs. My favourite part was when, near the end, we had to go into a nuclear area. My part was to type out the code that would upload the commands to shut down the reactor. I actually put a typo in and almost killed everyone.”

James Jackson, Grimsby Institute’s Curriculum Leader for Computing and Games Design, added:

“Going out and pitting learners against other learners of the same level shows them the challenges they will experience when entering a global workforce. The learners did amazing by stepping up again and getting 2nd Place.”